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From daz to blender9/12/2023 ![]() ![]() Generating vertex color/weights gradients, transferring UVs and vertex weights from character to mesh haircards. Go back and forth between curve and mesh ribbons in non destructive wayĪdjust ribbons profile (tapering radius, randomizing tilt, editing profile etc.)Ĭonvert: Curves to Particle Hair, Particle Hair to Curve ribbons, Curve ribbons to mesh ribbons and so on.Ĭurve resampling and decimation (increases/decreases curve points count) Hair library that contains various hairstyles, Textured hair-cards preview directly on curve and mesh ribbons Tools for curve based hair modeling (cutting, extending, deforming etc)Īutomated UV workflow (you can define uv regions, which can then be automatically assigned to hair strand)Įasy hair rigging and animation with Jiggle physics Using short hair modeling method (new – based on geonodes works only on Blender 3.3 and above) Hair System – procedural hair generation based on Geometry Nodes (new from Dec 2022)īy drawing hair strands (similar to Grease Pencil drawing) There are multiple ways to generate hair-cards with Hair Tool: ![]() YouTube channel with videos related to HToolīusiness vs Individual license: if you are company with above 120k $ income you are Business. Hair Tutorial Part 1 and Part 2 by SinHouse Hair Tool is add-on for Blender that will help you generate hair-card based on 3d curves in non destructive way.ĭiscord server where you can get support and report bugs ![]()
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